Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10436699 | Journal of Adolescence | 2014 | 7 Pages |
Abstract
The present study investigated adolescent video-game use prior to bedtime and subsequent sleep, working memory and sustained attention performance. Participants were 21 healthy, good-sleeping adolescents (16 male) aged between 15 and 20 years (MÂ =Â 17.6 years, SDÂ =Â 1.8). Time spent video-gaming and subsequent sleep was measured across one night in the sleep laboratory. There were significant correlations between time spent video-gaming and sleep and between video-gaming and sustained attention, but not working memory. Sleep duration, in turn, had a significant negative association with sustained attention performance. Mediation analyses revealed that the relationship between video-gaming and sustained attention was fully mediated by sleep duration. These results indicate that video-gaming affected the ability to sustain attention only in as much as it affected sleep. In order to minimise negative consequences of video-game playing, video-games should be used in moderation, avoiding use close to the sleep period, to obviate detriments to sleep and performance.
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Authors
Jasper Wolfe, Kellyann Kar, Ashleigh Perry, Chelsea Reynolds, Michael Gradisar, Michelle A. Short,