Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10460424 | Journal of Pragmatics | 2005 | 26 Pages |
Abstract
The sequence of turns at talk is examined in 'quiz game' activities from three class periods in a 9th grade physical science classroom. Findings show systematic uses of pitch level and contour in the triadic dialogue ('IRF' exchanges; Sinclair and Coulthard), which distinguish the 'quiz game' activities from other classroom pedagogical tasks. A second finding indicates that the action projection of the third part in this three-part sequence in 'quiz game' activities differs from the third slot in other instructional talk.
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Social Sciences and Humanities
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Language and Linguistics
Authors
John Hellermann,