Article ID Journal Published Year Pages File Type
10460424 Journal of Pragmatics 2005 26 Pages PDF
Abstract
The sequence of turns at talk is examined in 'quiz game' activities from three class periods in a 9th grade physical science classroom. Findings show systematic uses of pitch level and contour in the triadic dialogue ('IRF' exchanges; Sinclair and Coulthard), which distinguish the 'quiz game' activities from other classroom pedagogical tasks. A second finding indicates that the action projection of the third part in this three-part sequence in 'quiz game' activities differs from the third slot in other instructional talk.
Related Topics
Social Sciences and Humanities Arts and Humanities Language and Linguistics
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