Article ID Journal Published Year Pages File Type
1106716 Transportation Research Procedia 2014 4 Pages PDF
Abstract

We developed a multi-agent system based on the game engine Unity 4 that allows simulating three-dimensional (3D) way-finding behavior of several hundreds of airport passengers on an average gaming PC. The agents dynamically check their surroundings for visible signs using 3D perception algorithms. Each sign is annotated with the direction of one or more exits and with meta- information such as its readability. If a sign is perceived correctly, the agent interprets its directional information relative to its own location. In combination with the head-mounted display “Oculus Rift” experiment participants can be tested in the same virtual airport terminal.

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