Article ID Journal Published Year Pages File Type
1109328 Procedia - Social and Behavioral Sciences 2015 5 Pages PDF
Abstract

This paper presents a specific modeling methodology for the creation of educational card games. This methodology is based on the creation of the following three models: (a) the model of the subject matter; including all aspects of the learning subject in question, (b) the learners’ model; including learners’ non scientific conceptions about the aforementioned learning subject, and (c) the learning model; consisting of an appropriate learning strategy for the learning of the subject in question through card-game play, taking into account basic social and constructivist views of learning in combination with as well as key structural characteristics of games which can contribute to players’ engagement. Based on the aforementioned methodology, the design of various types of cards is proposed.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)