Article ID Journal Published Year Pages File Type
1110383 Procedia - Social and Behavioral Sciences 2015 4 Pages PDF
Abstract

There is an agreement in the education sciences literature according to which children's life is strongly influenced by the virtual space; under such circumstances, children get information and skills which are not really used in school. Starting from the assumption that there is a rewards and punishments system functioning in school, our purpose was to find out if such a system works within computer games; in the next stage our purpose was to find out if there are common elements between the two systems of rewards and punishments, that is those from school and those from computer games.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)