Article ID Journal Published Year Pages File Type
1110868 Procedia - Social and Behavioral Sciences 2015 6 Pages PDF
Abstract

This study examined the effect of computer games on increasing speed, attention and consistency of students in learning mathematics. The population of the study comprised of all first year male students of public schools of district one of Urmia City in the academic year of 2012-2013. Using multi-stage cluster sampling, at the result, one class was selected randomly to form the experimental group and other class as the control group. Toulouse – Pieron. (1986) attention test and a test of speed, endurance and mathematics achievement tests was used to assess research variables. The results indicated that computer games had a significant effect on increasing the speed and attention of the experimental group in mathematical calculations compared to the control group; however, the effect of computer games on math learning and stability of math learning was not significant. Results suggest that computer games can be used as training aid alongside teacher training.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)