Article ID Journal Published Year Pages File Type
1113213 Procedia - Social and Behavioral Sciences 2014 5 Pages PDF
Abstract

In this work-in-progress, we used the formal six facets model to design the game. These facets synthesize knowledge doing to guide the implementation of serious games. The game aims to help learners to improve skills to achieve the assembly of computer in a virtual laboratory. Well, they handled various components of computer, including: motherboards, processors, memories, buses, etc. The game is played in practicals work session and it is expected to include more levels, more challenges that the student should gradually resolve. This paper presents the steps followed for the implementation of this framework. Preliminary results of user experiences are reported, and an outlook on further steps is given.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)