Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1113229 | Procedia - Social and Behavioral Sciences | 2014 | 5 Pages |
Abstract
Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project “I can…I cannot…I go!” Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.
Related Topics
Social Sciences and Humanities
Arts and Humanities
Arts and Humanities (General)