Article ID Journal Published Year Pages File Type
1113229 Procedia - Social and Behavioral Sciences 2014 5 Pages PDF
Abstract

Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project “I can…I cannot…I go!” Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)