Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1113417 | Procedia - Social and Behavioral Sciences | 2014 | 4 Pages |
Abstract
The aim of this research is to examine the validity and reliability of the Turkish version of the New Computer Game Attitude Scale (Liu, Lee, & Chen, 2013). Participants were 312 high school students (183 were female and 129 were male) from Bolu Province. The results of confirmatory factor analysis indicated that the three-dimensional model was well fit (x2= 562.98, df= 198, RMSEA=.077, NFI=.90, CFI=.94, IFI=.94, RFI=.88, GFI=.86, and SRMR=.050. The internal consistency coefficients of three subscales were .89, .84, and .90, respectively. Overall findings demonstrated that this scale had high validity and reliability scores and that it may be used as a valid and reliable instrument in order to assess self-knowledge levels of individuals.
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