Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1114308 | Procedia - Social and Behavioral Sciences | 2014 | 9 Pages |
Abstract
Academic literature examining the expected adoption rate of gamification in marketing campaigns is nonexistent. Peculiar, as gamification's primary goals perfectly align with three core-marketing concepts: engagement, brand loyalty and brand awareness. Marketing executives interviewed for this study agree that the potential impact is promising. As a consequence, we expect the adoption rate to accelerate in the near future. The knowledge contained in this paper facilitates marketing agencies in making a more informed decision on whether to enter the gamification market and provides directions for future academic research.
Related Topics
Social Sciences and Humanities
Arts and Humanities
Arts and Humanities (General)