Article ID Journal Published Year Pages File Type
1114308 Procedia - Social and Behavioral Sciences 2014 9 Pages PDF
Abstract

Academic literature examining the expected adoption rate of gamification in marketing campaigns is nonexistent. Peculiar, as gamification's primary goals perfectly align with three core-marketing concepts: engagement, brand loyalty and brand awareness. Marketing executives interviewed for this study agree that the potential impact is promising. As a consequence, we expect the adoption rate to accelerate in the near future. The knowledge contained in this paper facilitates marketing agencies in making a more informed decision on whether to enter the gamification market and provides directions for future academic research.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)