Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1114353 | Procedia - Social and Behavioral Sciences | 2014 | 6 Pages |
Abstract
This paper examines gamification's role as a communication and customer engagement tool for non-profit organizations. Building on the findings of consumer research regarding brand recall and associations, as well as the psychology of gaming, we identify processes through which gamification can generate “process related affect” which can lead to favourable associations, longer engagement and increased loyalty.
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