Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1114377 | Procedia - Social and Behavioral Sciences | 2014 | 8 Pages |
Abstract
Game-based learning (GBL) has been widely utilized in various domains such as the military, education, marketing and advertising. Despite its popularity, an assessment of its effectiveness as a learning or a training tool is still unclear. Therefore, the main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education. This paper briefly discusses a proposed research framework, the data analysis framework, some results obtained from a data collection activity, as well as a statistical analysis of the data.
Related Topics
Social Sciences and Humanities
Arts and Humanities
Arts and Humanities (General)