Article ID Journal Published Year Pages File Type
1114377 Procedia - Social and Behavioral Sciences 2014 8 Pages PDF
Abstract

Game-based learning (GBL) has been widely utilized in various domains such as the military, education, marketing and advertising. Despite its popularity, an assessment of its effectiveness as a learning or a training tool is still unclear. Therefore, the main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education. This paper briefly discusses a proposed research framework, the data analysis framework, some results obtained from a data collection activity, as well as a statistical analysis of the data.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)