Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1114402 | Procedia - Social and Behavioral Sciences | 2014 | 10 Pages |
Abstract
The purpose of this study is to identify and evaluate how the computer game could apply as a tool for teaching and learning object-oriented programming in higher education institution. Nowadays, computer games have widely applied in learning process due to the burgeoning computer use in the market. Therefore it is necessary to conduct a study on these matters to propose an efficient and effective educational computer game for higher institution learning and teaching process.
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