Article ID Journal Published Year Pages File Type
1114402 Procedia - Social and Behavioral Sciences 2014 10 Pages PDF
Abstract

The purpose of this study is to identify and evaluate how the computer game could apply as a tool for teaching and learning object-oriented programming in higher education institution. Nowadays, computer games have widely applied in learning process due to the burgeoning computer use in the market. Therefore it is necessary to conduct a study on these matters to propose an efficient and effective educational computer game for higher institution learning and teaching process.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)