Article ID Journal Published Year Pages File Type
1118776 Procedia - Social and Behavioral Sciences 2013 8 Pages PDF
Abstract

This paper summarizes the results of using a sport-specific decision-making test to measure various cognitive components of decision-making in basketball players. The test is computerized and runs on the Apple iOS platform so that users can take the test using an Apple iPad at any convenient location. There are five sections in this test – Competitive state anxiety inventory-2 (CSAI-2) questionnaire (measures player's cognitive anxiety, somatic anxiety and self-confidence), Corsi block-tapping task (measures player's short-term spatial memory), situation awareness global assessment technique (SAGAT) (measures players’ situation awareness in a basketball game), multiple choice questions on basketball knowledge (measures players’ knowledge ofbasketball rules and concepts), and lastly, a learning test that requires participants to recall and recognize basketball set plays (measures player's ability to learn and recognize set plays). Research participants took the decision-making test on the iPad (2nd generation) three times. The first test session was scheduled about a month before the start of their competition, the second test session was scheduled 0 – 2 days before their first game of the season, and the last test session was scheduled 0 – 2 days before their last game of the season. The first group of research participants completed all three sessions in February 2013. This paper analyzes the results obtained from this group of participants over the three test sessions.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)