Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1119410 | Procedia - Social and Behavioral Sciences | 2012 | 9 Pages |
Abstract
The world of computer games has shown a very rapid progress in the course of the last decade, and computer gaming in adolescents has often (without any sufficient evidence of causality) been associated with socially undesirable phenomena such as violence or various types of addiction (Nešpor and Csémy, 2007; Gentile et al., 2004). Hence, the main research objective of this pilot study was to obtain more information about potential connections between selected personal variables and adolescent computer gaming today.
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