Article ID Journal Published Year Pages File Type
1120582 Procedia - Social and Behavioral Sciences 2012 5 Pages PDF
Abstract

It is well known that a computer game other than video games is a current trend among the younger generation. Studies have shown that the use of computer games not only played by children as young as two years even up to adulthood. Integration and implementation of computer games into the classroom is also seen to help students learn with more fun and effective. The purpose of this paper is to discuss the principles of learning to be embedded in a computer game-based learning as well as aspects that can be considered when designing a computer game that will be used as the application of teaching and student learning.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)