Article ID Journal Published Year Pages File Type
1121840 Procedia - Social and Behavioral Sciences 2012 11 Pages PDF
Abstract

In this study Video Card Game, a method originating in user-centred design, is studied as a learning design for teacher education. An experiment with second-year students of educational psychology is analysed on the basis of a trialogic view of collaborative knowledge construction, which integrates the perspectives of individuals, tools, and social situation in the study of learning (Hakkarainen, 2009). The analysis suggests that Video Card Game serves to promote learning, bridging the gap between theory and practice in teacher education.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)