Article ID Journal Published Year Pages File Type
1122824 Procedia - Social and Behavioral Sciences 2012 5 Pages PDF
Abstract

The present study analyses the differences in scores for spatial abilities obtained by students who were trained using three types of treatment (computer games) in order to see if certain computer game's task may increase a certain spatial ability. 286 students were split in 3 intervention groups and one control group and tested repeatedly using four tests that measure spatial abilities. The findings sustain the idea that transfer through training is facilitated by the resemblance between training assignments and those that are tested and that complex spatial abilities, like spatial visualization are more difficult to train.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)