Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1140021 | Mathematics and Computers in Simulation | 2012 | 11 Pages |
Abstract
In this paper we present a local refinement algorithm based on the longest-edge trisection of triangles. Local trisection patterns are used to generate a conforming triangulation, depending on the number of non-conforming nodes per edge presented. We describe the algorithm and provide a study of the efficiency (cost analysis) of the triangulation refinement problem. The algorithm presented, and its associated triangle partition, afford a valid strategy to refine triangular meshes. Some numerical studies are analysed together with examples of applications in the field of mesh refinement.
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Control and Systems Engineering
Authors
Ángel Plaza, Sergio Falcón, José P. Suárez, Pilar Abad,