Article ID Journal Published Year Pages File Type
1715767 Acta Astronautica 2010 6 Pages PDF
Abstract
Effective team training is essential for successful mission execution. High-fidelity simulators provide a realistic environment for student learning. Two drawbacks with this traditional approach are the single instance and therefore oversubscription of a simulator and the requirement for all team members to be co-located for the training exercise. United Space Alliance, L.L.C. (USA) has addressed the first drawback by creating a distributed simulation of a high-fidelity simulator used at the NASA Johnson Space Center for International Space Station flight controller training. The system is used for part-task training alone or in teams. To address the restriction of needing all team members present at the same time and location, USA is investigating the use of avatars to enhance the training environment. Avatars integrated into the distributed simulation expand training capabilities in two ways. First, avatars enable a remote team member to participate in the simulation. Second, students can select avatars to also play team member roles, alleviating the need for other trainers/persons to interact with the student. This feature allows low cost operation of the training environment. To start this investigation, we created a virtual training environment and solicited feedback from USA training and flight control personnel. We report on the suggestions received for enhancing training and mission operations tasks using virtual environments.
Related Topics
Physical Sciences and Engineering Engineering Aerospace Engineering
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