Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1717049 | Acta Astronautica | 2007 | 7 Pages |
Abstract
Space system simulation is involved in many application fields, such as space remote sensing and space communication, etc. A simulation environment which can be shared by different space system simulation is needed. Two rules, called object template towing and hierarchical reusability, are proposed. Based on these two rules, the architecture, the network structure and the function structure of the simulation environment are designed. Then, the mechanism of utilizing data resources, inheriting object models and running simulation systems are also constructed. These mechanisms make the simulation objects defined in advance be easily inherited by different HLA federates, the fundamental simulation models be shared by different simulation systems. Therefore, the simulation environment is highly universal and reusable.
Keywords
Related Topics
Physical Sciences and Engineering
Engineering
Aerospace Engineering
Authors
Yinghua Li, Yong Li, Jie Liu,