Article ID Journal Published Year Pages File Type
172384 Computers & Chemical Engineering 2014 18 Pages PDF
Abstract

•Attainable Regions can be constructed in a parallel manner suitable for GPUs.•The method is based on a CSTR attainability condition.•Different problem types are investigated including unbounded constructions.•The method shows good approximation to the true AR for the examples tested.•The method may be significantly faster on a GPU compared to a CPU.

A method for computing candidate Attainable Regions (ARs) suitable for implementation on a graphics processing unit (GPU) is discussed. This allows for both fast computation and complex candidate Attainable Regions to be considered. The method is tested on several problems of varying dimension with kinetics that contain multiple steady-states and temperature dependent kinetics. The computation of unbounded regions is also studied. The constructions obtained appear to approximate the AR boundary well and exhibit good convergence in a small number of iteration steps. A brief analysis of the convergence characteristics of the method is also provided and compared to the same algorithm implemented on a conventional multicore central processing unit (CPU).

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Physical Sciences and Engineering Chemical Engineering Chemical Engineering (General)
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