Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1773586 | Icarus | 2012 | 19 Pages |
We present results from a large suite of simulations of Saturn’s dense A and B rings using a new model of particle sticking in local simulations (Perrine, R.P., Richardson, D.C., Scheeres, D.J. [2011]. Icarus 212, 719–735). In this model, colliding particles can be incorporated into or help fragment rigid aggregations on the basis of certain user-specified parameters that can represent van der Waals forces or interlocking surface frost layers.Our investigation is motivated by laboratory results that show that interpenetration of surface layers can allow impacting frost-covered ice spheres to stick together. In these experiments, cohesion only occurs below specific impact speeds, which happen to be characteristic of impact speeds in Saturn’s rings. Our goal is to determine if weak bonding is consistent with ring observations, to constrain cohesion parameters in light of existing ring observations, to make predictions about particle populations throughout the rings, and to discover other diagnostics that may constrain bonding parameters.We considered the effects of five parameters on the equilibrium characteristics of our ring simulations: speed-based merge and fragmentation limits, bond strength, ring surface density, and patch orbital distance (i.e., the A or B ring), some with both monodisperse and polydisperse comparison cases. In total, we present data from 95 simulations.We find that weak cohesion is consistent with observations of the A and B rings (e.g., French, R.G., Nicholson, P.D. [2000]. Icarus 145, 502–523), and we present a range of simulation parameters that reproduce the observed size distribution and maximum particle size. It turns out that the parameters that match observations differ between the A and B rings, and we discuss the potential implications of this result. We also comment on other observable consequences of cohesion for the rings, such as optical depth and scale height effects, and discuss whether very large objects (e.g., “propeller” source objects) are grown bottom-up from cohesion of smaller ring particles.
► We present 95 planetary ring simulations with merging and fragmentation. ► The new method uniquely uses semi-rigid aggregates to represent cohesion. ► We verify that particle cohesion in Saturn’s rings is consistent with observations. ► We find plausible ranges of parameters that match observations of the rings.