Article ID Journal Published Year Pages File Type
1779552 New Astronomy 2006 14 Pages PDF
Abstract
We present an out-of-core hydrodynamic code for high resolution cosmological simulations that require terabytes of memory. Out-of-core computation refers to the technique of using disk space as virtual memory and transferring data in and out of main memory at high I/O bandwidth. The code is based on a two-level mesh scheme where short-range physics is solved on a high-resolution, localized mesh while long-range physics is captured on a lower resolution, global mesh. The two-level mesh gravity solver allows FFTs to operate on data stored entirely in memory, which is much faster than the alternative of computing the transforms out-of-core through non-sequential disk accesses. We also describe an out-of-core initial conditions generator that is used to prepare large data sets for cosmological simulations. The out-of-core code is accurate, cost-effective, and memory-efficient and the current version is implemented to run in parallel on shared-memory machines. I/O overhead is significantly reduced down to less than 10% by performing disk operations concurrently with numerical calculations. The current computational setup, which includes a 32 processor Alpha server and a 3 TB striped SCSI disk array, allows us to run cosmological simulations with up to 40003 grid cells and 20003 dark matter particles.
Related Topics
Physical Sciences and Engineering Physics and Astronomy Astronomy and Astrophysics
Authors
, ,