Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
1869453 | Physics Procedia | 2012 | 7 Pages |
The general mathematic mode of computing noise abatement is commonly used for most project planning and appraisal of environmental noise abatement projects. However, the inconvenient and impracticable mode and algorithm usually cannot meet the real world computation and testing. Therefore, a more practicable abatement mode and algorithm (multiple noise sources with multiband under sound barriers) which had been applied to VR based simulation system. That implemented the function of real-time demonstrating noise scattering condition within 3D virtual space, furthermore, with sound barriers added in 3D scene, the effectiveness of denoise by sound barriers also can be demonstrated within this system. That provides a significant solution for environmental noise abatement projects as a whole.