Article ID Journal Published Year Pages File Type
2668730 Journal of Pediatric Nursing 2013 9 Pages PDF
Abstract

The aim of this study was to test how distraction influences pain, distress and anxiety in children during wound care. Sixty participants aged 5–12 years were randomized to three groups: serious gaming, the use of lollipops and a control group. Self-reported pain, distress, anxiety and observed pain behaviour were recorded in conjunction with wound care. Serious gaming, an active distraction, reduced the observed pain behaviour and self-reported distress compared with the other groups. A sense of control and engagement in the distraction, together, may be the explanation for the different pain behaviours when children use serious gaming.

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Health Sciences Medicine and Dentistry Perinatology, Pediatrics and Child Health
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