Article ID Journal Published Year Pages File Type
348579 Computers & Education 2013 14 Pages PDF
Abstract

Computer games can be considered complex learning environments in which players require instructional support to engage in cognitive processes such as selecting and actively organizing/integrating new information. We used meta-analytical techniques to test if instructional support enhances learning in game-based learning (k = 107, Nadj = 3675). We found that instructional support in game-based learning environments improved learning (d = .34, p < .001). Additional moderator analyses revealed that the learning effect was largest when learning of skills was involved (d = .62, p < .001) and when the instructional support aimed at the selection of relevant new information (d = .46, p < .001). Furthermore, we found some evidence for a publication bias since the effect sizes for studies in peer-reviewed journals was significantly higher than for studies in proceedings and unpublished studies (journals: d = .44; proceedings: d = .08; unpublished: d = .14).

► Instructional support in GBL facilitates the acquisition of skills and knowledge. ► Instructional support in GBL facilitates the selection of relevant information by the player. ► Embed instructional support for organizing/integrating new information in the game play. ► In-game performance benefits less from instructional support than learning skills and knowledge. ► GBL designers should focus on the learning content and less on visual design.

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Social Sciences and Humanities Social Sciences Education
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