Article ID Journal Published Year Pages File Type
348796 Computers & Education 2011 9 Pages PDF
Abstract

Virtual spaces allow abstract representations of reality that not only encourage student self-directed learning but also reinforce core content of the learning objective through visual metaphors not reproducible in the physical world. One of the advantages of such a space is the ability to escape the restrictions of the physical classroom, yet reproduction of reality may surpass what is needed to encourage feelings of presence. Simultaneously, too high an abstraction level may change participants’ attitudes in relation to the core learning goals. This quantitative study examined the relationship between level of environment abstraction, within a virtual space, and feelings of presence for business negotiation role playing. Negotiation values were also measured, in relation to environment abstraction. Two levels of virtual space abstraction were implemented, through the open source software Open Wonderland, where class lectures and student driven negotiation role playing took place over a semester. Results indicated a high abstract environment reduced feelings of presence compared to a low abstract environment, even when the low abstract level was not realistic but rather employing a metaphor related to instructional goals. The values students used in negotiation across the two abstraction levels exhibited no difference, indicating the fundamental approach to negotiating was not related to the virtual environment design.

► Negotiation training benefits from a virtual space designed in Open Wonderland. ► Virtual space metaphors can reinforce concepts rather than reproduce reality. ► Small decreases in abstraction benefit psychological feelings of presence. ► Presence, in negotiation simulation, does not require realistic settings.

Related Topics
Social Sciences and Humanities Social Sciences Education
Authors
, , , , ,