Article ID Journal Published Year Pages File Type
348920 Computers & Education 2012 12 Pages PDF
Abstract

A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the “solving problem” phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students’ problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.

► We develop game-based problem-solving modules in a math problem-posing system. ► We examine changes in problem-posing/solving, and flow by using the system. ► The system will increase students’ mathematical problem-posing ability. ► The system will increase students’ flow experience during problem-posing activity. ► The system will promote students’ problem-solving on those with lower scores.

Related Topics
Social Sciences and Humanities Social Sciences Education
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