Article ID Journal Published Year Pages File Type
348998 Computers & Education 2012 16 Pages PDF
Abstract
► We evaluate a curriculum that blends problem-based learning and game. ► Fantasy narrative may not be necessary in learning games. ► Many students are underprepared for learning game play. ► Balance must be struck between academic work and game reward. ► We provide recommendations for the design and development of learning games.
Related Topics
Social Sciences and Humanities Social Sciences Education
Authors
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