Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
348998 | Computers & Education | 2012 | 16 Pages |
Abstract
⺠We evaluate a curriculum that blends problem-based learning and game. ⺠Fantasy narrative may not be necessary in learning games. ⺠Many students are underprepared for learning game play. ⺠Balance must be struck between academic work and game reward. ⺠We provide recommendations for the design and development of learning games.
Related Topics
Social Sciences and Humanities
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Education
Authors
Scott J. Warren, Mary Jo Dondlinger, Julie McLeod, Chris Bigenho,