Article ID Journal Published Year Pages File Type
349697 Computers & Education 2009 13 Pages PDF
Abstract

This paper describes the motivation, proposal, and early prototype testing of a computer tool for story visualisation. An analysis of current software for making various types of visual story is made; this identifies a gap between software which emphasises preset banks of artwork, and software which emphasises low-level construction and/or drawing. A proposal is made to fill this gap, and a prototype implementation of the proposal is described in the context of a school-based study with England and Wales’s Year 5, covering ages 9–10 years. Results from this prototype study both validate the novel proposal made and demonstrate that children are capable of manipulating characters and notional camera angles in a more complex way than most current software permits.

Related Topics
Social Sciences and Humanities Social Sciences Education
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