Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
358302 | The Journal of Academic Librarianship | 2014 | 5 Pages |
Abstract
In this paper the author explores how videogames and gaming are assessed in Library and Information Science (LIS) and in other fields. The author concludes with a discussion of some potential future directions for assessment practices of videogames and gaming in LIS.
Related Topics
Social Sciences and Humanities
Social Sciences
Education
Authors
Ron T. Brown,