Article ID Journal Published Year Pages File Type
4352181 Neuroscience Research 2011 6 Pages PDF
Abstract

Even if optical correlates of self-motion velocity have already been identified, their contribution to the control of displacement velocity remains to be established. In this study, we used a virtual reality set-up coupled to a treadmill to test the role of both Global Optic Flow Rate (GOFR) and Edge Rate (ER) in the regulation of walking velocity. Participants were required to walk at a constant velocity, corresponding to their preferred walking velocity, while eye height and texture density were manipulated. This manipulation perturbed the natural relationship between the actual walking velocity and its optical specification by GOFR and ER, respectively. Results revealed that both these sources of information are indeed used by participants to control walking speed, as demonstrated by a slowing down of actual walking velocity when the optical specification of velocity by either GOFR or ER gives rise to an overestimation of actual velocity, and vice versa. Gait analyses showed that these walking velocity adjustments result from simultaneous adaptations in both step length and step duration. The role of visual information in the control of self-motion velocity is discussed in relation with other factors.

Research highlights► We study the visual control of walking velocity in virtual reality. ► Global Optic Flow Rate (GOFR) and Edge Rate (ER) specify self-motion velocity. ► GOFR was biased by manipulating eye height and ER by changing texture density. ► Humans slow down when GOFR or ER specified a higher velocity and vice versa. ► Humans adjusted both step length and duration to modify their walking velocity.

Related Topics
Life Sciences Neuroscience Neuroscience (General)
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