Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4648177 | Discrete Mathematics | 2012 | 5 Pages |
Abstract
Consider the following game of a cop locating a robber on a connected graph. At each turn, the cop chooses a vertex of the graph to probe and receives the distance from the probe to the robber. If she can uniquely locate the robber after this probe, then she wins. Otherwise the robber may either stay put or move to any vertex adjacent to his location other than the probe vertex. The cop's goal is to minimize the number of probes required to locate the robber, while the robber's goal is to avoid being located. This is a synthesis of the cop and robber game with the metric dimension problem. We analyse this game for several classes of graphs, including cycles and trees.
Keywords
Related Topics
Physical Sciences and Engineering
Mathematics
Discrete Mathematics and Combinatorics
Authors
Suzanne Seager,