Article ID Journal Published Year Pages File Type
4650401 Discrete Mathematics 2008 12 Pages PDF
Abstract

We study some combinatorial properties of Tetris-like games by using Schützenberger methodology and probability generating functions. We prove that every Tetris-like game is equivalent to a finite state automaton and propose a straight foward algorithm to transform a Tetris-like game into its corresponding automaton. In this way, we can study the average number of pieces inserted during a game and the average score as a function of the player's ability and the pieces extrusion.

Related Topics
Physical Sciences and Engineering Mathematics Discrete Mathematics and Combinatorics
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