Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
5002222 | IFAC-PapersOnLine | 2016 | 6 Pages |
Abstract
This paper studies the complexity of solving the class G of all N-player non-cooperative games with continuous action spaces that admit at least one Nash equilibrium (NE). We consider a distributed Nash seeking setting where agents communicate with a set of system nodes (SNs), over noisy communication channels, to obtain the required information for updating their actions. The complexity of solving games in the class G is defined as the minimum number of iterations required to find a NE of any game in G with ε accuracy. Using information-theoretic inequalities, we derive a lower bound on the complexity of solving the game class G that depends on the Kolmogorov 2ε-capacity of the constraint set and the total capacity of the communication channels. We also derive a lower bound on the complexity of solving games in G which depends on the volume and surface area of the constraint set.
Related Topics
Physical Sciences and Engineering
Engineering
Computational Mechanics
Authors
Ehsan Nekouei, Tansu Alpcan, Girish N. Nair, Robin J. Evans,