Article ID Journal Published Year Pages File Type
5071329 Games and Economic Behavior 2017 29 Pages PDF
Abstract
We consider a game in which a large number of identical agents choose when to queue up at a single server after it opens. Agents are impatient for service and also incur a cost proportional to time spent in the queue. We show that the first-in-first-out queue discipline and the last-in-first-out queue discipline both lead to a unique equilibrium arrival distribution. However, among all work-conserving queue disciplines, the first-in-first-out performs the worst in terms of equilibrium utility and welfare, while the last-in-first-out performs the best.
Related Topics
Social Sciences and Humanities Economics, Econometrics and Finance Economics and Econometrics
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