Article ID Journal Published Year Pages File Type
5071657 Games and Economic Behavior 2015 17 Pages PDF
Abstract
We study the effect of firing threats in a virtual workplace that reproduces features of existing organizations. We show that organizations in which bosses can fire up to one third of their workforce produce twice as much as organizations for which firing is not possible. Firing threats sharply decrease on-the-job leisure. Nevertheless, organizations endowed with firing threats underperformed those using individual incentives. In the presence of firing threats, employees engage in impression management activities to be seen as hard-working individuals in line with our model. Finally, production levels dropped substantially when the threat of being fired was removed, whereas on-the-job leisure surged.
Related Topics
Social Sciences and Humanities Economics, Econometrics and Finance Economics and Econometrics
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