Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
5071853 | Games and Economic Behavior | 2014 | 26 Pages |
â¢We propose a methodology that generalizes belief learning to repeated games.â¢This methodology is applied to three leading action learning models.â¢Simulations are run for action learning and belief learning models in four games.â¢Proposed modifications fit substantially better when compared to human subject data.
We propose a methodology that is generalizable to a broad class of repeated games in order to facilitate operability of belief-learning models with repeated-game strategies. The methodology consists of (1) a generalized repeated-game strategy space, (2) a mapping between histories and repeated-game beliefs, and (3) asynchronous updating of repeated-game strategies. We implement the proposed methodology by building on three proven action-learning models. Their predictions with repeated-game strategies are then validated with data from experiments with human subjects in four, symmetric 2Ã2 games: Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken. The models with repeated-game strategies approximate subjects' behavior substantially better than their respective models with action learning. Additionally, inferred rules of behavior in the experimental data overlap with the predicted rules of behavior.