Article ID Journal Published Year Pages File Type
5071853 Games and Economic Behavior 2014 26 Pages PDF
Abstract

•We propose a methodology that generalizes belief learning to repeated games.•This methodology is applied to three leading action learning models.•Simulations are run for action learning and belief learning models in four games.•Proposed modifications fit substantially better when compared to human subject data.

We propose a methodology that is generalizable to a broad class of repeated games in order to facilitate operability of belief-learning models with repeated-game strategies. The methodology consists of (1) a generalized repeated-game strategy space, (2) a mapping between histories and repeated-game beliefs, and (3) asynchronous updating of repeated-game strategies. We implement the proposed methodology by building on three proven action-learning models. Their predictions with repeated-game strategies are then validated with data from experiments with human subjects in four, symmetric 2×2 games: Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken. The models with repeated-game strategies approximate subjects' behavior substantially better than their respective models with action learning. Additionally, inferred rules of behavior in the experimental data overlap with the predicted rules of behavior.

Related Topics
Social Sciences and Humanities Economics, Econometrics and Finance Economics and Econometrics
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