Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
5072511 | Games and Economic Behavior | 2010 | 6 Pages |
Abstract
We define a new notion of dominance, sequential z-dominance, and show that for any TU game with a nonempty core, every process of successive blocks must terminate in the core if the notion of sequential z-dominance is employed. Moreover, this result leads to an upper bound for the number of blocks needed to reach the core, which is lower than the one given in Kóczy (2006).
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Authors
Yi-You Yang,