Article ID Journal Published Year Pages File Type
5126207 Procedia - Social and Behavioral Sciences 2016 4 Pages PDF
Abstract

The article is devoted to the problem of co-use of video games by children and their parents. The object of our investigation are father's strategies of mediation of children video gaming within culture-historical approach and activity theory (L.S. Vygotsky, A.N. Leontiev, P.Ya. Galperin). Despite some authors regard fathers as main protagonists of media use among family members, their role in co-use of video games still requires more through exploration. We assumed that family structure and relative position of father in it affect the strategies of mediation of children's video gaming activities. 30 father-child dyads were chosen for in-depth interviewing. To evaluate father's position within family structure we developed and used a graphic method “Family Model”. Collected data allowed to map out three groups of fathers and corresponding strategies of mediation of video gaming.

Related Topics
Social Sciences and Humanities Arts and Humanities Arts and Humanities (General)
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