Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
5430796 | Journal of Quantitative Spectroscopy and Radiative Transfer | 2007 | 17 Pages |
Light scattering from particulate medium is simulated using the Monte Carlo ray-tracing technique. The medium is modelled as a randomly packed medium of ellipsoidal grains with stochastically rough surfaces, with an optional thin coating. Optical properties are modelled using a wavelength-dependent complex refractive index and taking Fresnelian reflections and refractions from the interfaces. The size and shape of the grains are assumed to be large and smooth enough for geometric optics to apply reasonably well.The ray-tracing technique uses parallel, weighted rays for computing simultaneously over a wide wavelength spectrum and a small roughness range, and scaling to obtain a large range of sizes and absorbities simultaneously. Polarisation is fully accounted for. The multiobservation technique is effectively used at each scattering point. The scattering from thinner sample layers is also received as a subresult.Simulations are run for a set of model samples to study the effects and sensitivities regarding the values of certain parameters. It has been found that the size and composition of the grains affect the scattering in a unique and invertible way. The shape of the grain causes similar significant effects that must certainly be taken into account if any accuracy is required, although inverting for the shape is difficult without further constraints. The packing density has a small but observable effect. Polarisation can be used to study the composition of low-albedo objects.