Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
5469807 | Procedia CIRP | 2016 | 6 Pages |
Abstract
This study applies an innovative introduction of a learning framework to secondary education, using Virtual Reality (VR) aiming to attract young talent to Manufacturing. To achieve that, the developed approach exposes young students to the concepts of Manufacturing, by using an immersive VR simulation of a manual assembly task in a CAVE. The procedure is defined by a pedagogical framework that describes the learning process. Structured questionnaires for before, after intervention, and long term evaluation are used to monitor the interest and awareness of the participants. The method employs game-based learning and enhances it by combining it with VR simulations using immersive setups.
Related Topics
Physical Sciences and Engineering
Engineering
Industrial and Manufacturing Engineering
Authors
Antoniou Stratos, Rentzos Loukas, Mavrikios Dimitris, Georgoulias Konstantinos, Mourtzis Dimitris, Chryssolouris George,