Article ID Journal Published Year Pages File Type
6008396 Clinical Neurophysiology 2014 5 Pages PDF
Abstract

•EEG was used to examine the neural substrates of concussion.•Concussed participants were clinically asymptomatic.•EEG was abnormal in concussed subjects.

ObjectiveTo examine the neural substrates underlying performance on Immediate Post-Concussion Assessment and Cognitive Testing (ImPACT) and HeadRehab Virtual Reality (VR) balance and spatial modules in a concussed and control group.MethodsThirteen controls and seven concussed participants were fitted with a Geodesic 128-channel EEG cap and completed three assessments: EEG baseline, ImPACT testing, and VR balance and spatial modules. Concussed participants completed were tested within 8 (5 ± 1) days after injury.ResultsEEG power was significantly (p < .05) decreased in the concussed group over all testing modalities. EEG coherence was significantly (p < .05) increased in the concussed group during EEG baseline and ImPACT. For VR testing, two conditions showed significant (p < .05) increases in EEG coherence between ROIs, while two different conditions showed significant (p < .05) decreases in coherence levels.ConclusionsConcussed participants passed all clinical concussion testing tools, but showed pathophysiological dysfunction when evaluating EEG variables.SignificanceConcussed participants are able to compensate and achieve normal functioning due to recruiting additional brain networks. This allows concussed participants to pass clinical tests while still displaying electrophysiological deficits and clinicians must consider this information when making return-to-play decisions.

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