Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6785849 | Annales Mdico-psychologiques, revue psychiatrique | 2017 | 8 Pages |
Abstract
The number of studies focusing on the use of information technology and robotics for individuals with autism has been rising steeply over the last 15Â years. Here, we briefly summarize the hope, but also the issues, of 2Â domains we consider the most exciting: (1) the computation of serious game aiming at training specific skills (emotion recognition, social interaction); (2) interaction with robotic platforms. We will detail two projects in which we worked as partners, JeMIME for serious games, and Michelangelo for human-robot interaction. We conclude that the potential benefit of the use of information technology and robotics for individuals with autism is enormous given what was achieved in less than 15Â years. However, limitations are numerous and clinical validation still lacking.
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Authors
David Cohen, Charline Grossard, Ouriel Grynszpan, Salvatore Anzalone, Sofiane Boucenna, Jean Xavier, Mohamed Chetouani, Laurence Chaby,