Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6834924 | Computers & Education | 2016 | 33 Pages |
Abstract
We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and virtual worlds. This paper summarizes the state of the art in virtual laboratories and virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research.
Keywords
Related Topics
Social Sciences and Humanities
Social Sciences
Education
Authors
Veljko Potkonjak, Michael Gardner, Victor Callaghan, Pasi Mattila, Christian Guetl, Vladimir M. PetroviÄ, Kosta JovanoviÄ,