Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6835473 | Computers & Education | 2013 | 52 Pages |
Abstract
This study investigated how Chinese undergraduate college students studying English as a foreign language learned new vocabulary with inference-based computer games embedded in eBooks. The investigators specifically examined (a) the effectiveness of computer games (using inferencing) in eBooks, compared with hardcopy booklets for vocabulary retention, and (b) the relationship between students' performance on computer games and performance on a vocabulary test. A database recorded students' game playing behaviors in the log file. Students were pre- and post-tested on new vocabulary words with the Vocabulary Knowledge Scale. Participants learned significantly more vocabulary (p < .0005) in the computer game condition (web-based text and computer games) than in the control condition (their usual study method, hardcopy text, lists of words and multiple-choice questions). Students' scores in the games correlated significantly with their vocabulary post-test scores (r = .515, p < .01).
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Authors
Glenn Gordon Smith, Mimi Li, Jack Drobisz, Ho-Ryong Park, Deoksoon Kim, Stanley Dana Smith,