Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6835505 | Computers & Education | 2013 | 11 Pages |
Abstract
To our knowledge this is the first in-depth cross-national survey on gaming and education. We found that a large number of participants believed that computer games could be used at HE level for educational purposes and that further research in the area of game playing habits, motivations for playing computer games and motivations for playing computer games in education are worthy of extensive further investigation. We also found a clear distinction between the views of students in regular education and those in distance education. Regular education students in both countries rated all motivations for playing computer games as significantly more important than distance education students. Also the results suggest that Scottish students aim to enhance their social experience with regards to competition and cooperation, while Dutch students aim to enhance their leisurely experience with regards to leisure, feeling good, preventing boredom and excitement.
Related Topics
Social Sciences and Humanities
Social Sciences
Education
Authors
Thomas Hainey, Wim Westera, Thomas M. Connolly, Liz Boyle, Gavin Baxter, Richard B. Beeby, Mario Soflano,