Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6835597 | Computers & Education | 2013 | 10 Pages |
Abstract
⺠259 award winning educators from the 1996 to 2009 were surveyed concerning game use. ⺠Ease of use and usefulness perceptions have trended positively over the period. ⺠Educator classroom game adoption rates reflect two different stages of Rogers' TAC. ⺠Game use bifurcation occurs based on K-5 and 6-12 population groupings. ⺠Access, usefulness, and culture differences underscore population divergences.
Keywords
Related Topics
Social Sciences and Humanities
Social Sciences
Education
Authors
Michael D. Proctor, Yaela Marks,