Article ID Journal Published Year Pages File Type
709279 IFAC Proceedings Volumes 2013 6 Pages PDF
Abstract

Educational methodologies are continuously improving in Control courses by using high functioning and low-cost platforms. This paper presents a brief description of the most widely used platforms and how they are selected for inclusion in university subjects, specifically in Control Engineering Education. In our experience, such a selection has to be made based on two criteria: The particular concern of the teacher to include more didactic contents in courses and subjects, and the continuously growing experience of students in relation to every low-cost platform. We hereby present a case study of the LEGO(R) MINDSTORM(R) NXT and Arduino platform.

Related Topics
Physical Sciences and Engineering Engineering Computational Mechanics