Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
709279 | IFAC Proceedings Volumes | 2013 | 6 Pages |
Abstract
Educational methodologies are continuously improving in Control courses by using high functioning and low-cost platforms. This paper presents a brief description of the most widely used platforms and how they are selected for inclusion in university subjects, specifically in Control Engineering Education. In our experience, such a selection has to be made based on two criteria: The particular concern of the teacher to include more didactic contents in courses and subjects, and the continuously growing experience of students in relation to every low-cost platform. We hereby present a case study of the LEGO(R) MINDSTORM(R) NXT and Arduino platform.
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